In previous note I have described basic idea behind my modular architecture that I’m using in my projects. Framework described so far works perfectly with one scene setup. That is not completely true, it works perfectly if scenes that you will load are completely independent from one another. To deal with that I have implemented […]
Since I started working as Unity Developer I wanted to create framework/toolbox that will allow for rapid development of projects. Over the years I tried couple of times and established few design rules. This way I ended up with module based architecture.