An action adventure game for kids where up to four players take on the roles of T-Rexes and defend the earth from alien invasion while causing massive havoc. Released on PC and consoles.
I was responsible mainly for level design, creating tools, implementing gameplay and media presentations (Pixel Heaven, PGA).
The company's first dive into hypercasual market, an endless pinball game.
I was responsible mainly for implementing UI, IAPs and achievement system
Interactive book for children learning to read, telling slavic fairy tales.
I was responsible for implementing gameplay (text reveal, interactive elements etc.).