In previous note I talked about handling additive scenes with their own modules. This time I will focus on something more universal, custom logger. I’m a big fan of Editor Console Pro plugin with it I can organise my logs into handy, color-coded tabs (filtered groups). It also provides better search feature. Creating filtered groups […]
In previous note I have described basic idea behind my modular architecture that I’m using in my projects. Framework described so far works perfectly with one scene setup. That is not completely true, it works perfectly if scenes that you will load are completely independent from one another. To deal with that I have implemented […]
Since I started working as Unity Developer I wanted to create framework/toolbox that will allow for rapid development of projects. Over the years I tried couple of times and established few design rules. This way I ended up with module based architecture.
For years I was looking for a perfect note taking app. I’m dully aware that “perfect” in the world of software doesn’t exist when it comes to needs of one user. Perfect means “self-developed” and even in that case there is big chance that result will be far from perfect.
I have tried many different solutions Evernote, One Note, Simple Note, Obsidian, Google Apps, Obsidian and many more…